So the next time you see a Bastion headed your way and you have access to a Saron, Enforcer, or Halberd, use it on a Harasser and use turbo to get up to an elevated position, then go duck hunting. It's easier when the Bastion is sitting still. I've nailed them a few times with a Saron, but the Bastion is usually flying over me when I'm firing at it, so the shot doesn't stay for long. Continents like Amerish and Indar are best for it, and it's doable on Esamir, but on Hossin it's a nightmare because of all the trees in the way.Īnyway, the Bastion has the bottom two hard points, but it also has four additional hard points on the left and right side of the 'cockpit', which are little squares. technically you can counter it with ground if you get the right angles, but it's difficult to do and requires a lot of practice / knowledge of the terrain around you. i dont want AA too powerful because then base AA (read amp stations) combined with AA zergs could render it useless/too weak for its cost. ”Ĭould probably give the bastion a form of "health" that only AA flak cannons can hurt, and when it reaches zero, the bastion is permanently immobilized, allowing air platoons to deal with it easier or keeping it out of the fight. The problem is that the bastion constantly hands out free aircraft, so unless you are a god or have a bastion on your side, you'll probably tickle the thing at best before getting shot down by a swarm of esfs, and you'll run out of nanites too quick to pull esfs fast enough to actually do something. ![]() You must pull air vehicle to effectively deal with air threats, as usual. It's just another insanely strong air vehicle, with no counters from the ground. You can't look straight up, and I'm pretty sure even if you could the rounds would fade away or miss the bastion's weak spots. ↑ “ What, in this game, generally does damage to air? The AP rounds on tanks or the decimator.
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